SCake SDK Changelog

0.6
Updated all files and functions to SCake 0.6 DEV
Removed all old functions from previous SCake versions (structure completely changed with 0.6 with SCake's overhaul)

0.4.2
Updated DataStructure files to SCake 0.4.2 DEV
Changed recommended capture method for the ProjectSugarCake Reference

0.4
Added more details about how SCake works into the ReadMe
Added new functions/dispather/variables added in SCake 0.4 DEV
Removed a function no longer available in SCake 0.4 DEV
Added some descriptions to Variables, however these are incomplete (May make comments to describe things directly in the UI in the future)

0.3
Added new functions added in SCake 0.3 DEV
Removed functions no longer available in SCake 0.3 DEV

0.2.1
Added new functions added in SCake 0.2.1 DEV

0.2.0
Added new functions and dispatchers added in SCake 0.2.0 DEV
Added a "Delay" node with 3.0 default delay before trying to get the active ProjectSugarCake reference (prevents load order issues, note SCake takes a second to become active anyways so we don't lose much here)
SCake_ED_AnimStart and SCake_ED_AnimEnd now returns PalList as well

0.1.0.1
Fixed Start anim functions missing their return variables
Removed unneeded cast

0.1.0
All mods using the old SDK need to be recompiled while targetting the new ProjectSugarCake actor
Updated for Data Structure changes in SCake 0.1.0 DEV
Added new functions added in SCake 0.1.0
Changed ProjectSugarCake's ChunkID to 44 (apparently high ChunkIDs can cause the packager to bug out on some machines)

0.0.3
Updated for Data Structure changes in SCake 0.0.3 DEV
Removed "EquipLocation" Enum as it's no longer used by SCake
Added SCake_RegisterAllJSON function
Added missing register functions to the example mod
Updated ReadMe with variable types

0.0.2
Initial release with compatiblity for SCake 0.0.2 DEV